top of page
Mage Wars (Unity C#)
Demo of parkour and combat audio
Technical Audio
-
Object pooled audio system in unity
-
Audio assets are packaged along with Audio Data. Allowed more control over playback and mixing.
-
Saved time and performance
-
Quicker implementation
-
More control over playback of assets for me as the sound designer
-
Control over voice limiting
-
No need for middleware

Useful when implementing the projectile hit audio, as the projectile can spawn a new object to play the hit sound.
​
Decouples the audio playback from the projectiles to avoid audio cuts. Audio data sets parameters on the audio source for pitch randomization and mixer properties.
Audio source adds itself back to queue of available sources after playback finishes. ​

bottom of page