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Brain Agents (Unity C#)

Brain agents is a live game about trauma resilience played in public schools in the Milwaukee area. I worked as a programmer but my responsibilities included:

  • Designing & implementing gameplay systems

  • Debugging and optimization keeping the game at our target 30 fps for multiple platforms

  • Designing and implementing music and audio systems

  • Designing gameplay aligned with core trauma resilience principles.

  • Interfacing with Microsoft's Playfab to handle user account data 

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A level I helped optimize by breaking it into multiple scenes working with addressables to transfer data between them

An audio visualizer I implemented  using an FFT 

A music creation toy I created that records and plays back player created note sequences as audio to construct tunes

The project is produced by STRYV365, a Milwaukee-based nonprofit that creates customized non-clinical trauma-informed programming.

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